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It’s mostly a matter of timing
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Autor Poruka
Početnik Domaćeg.de
Početnik Domaćeg.de

Godine: 24

Datum registracije: 26 Feb 2019
Poruke: 3

PorukaPostavljena: Uto Feb 26, 2019 8:44 am    Naslov poruke: It’s mostly a matter of timing Na vrh strane Na dno strane

The last Diablo game, Diablo III, launched six years ago in 2012 on PC and Mac, 2013 on Xbox 360 and PlayStation 3, and 2014 on Xbox One and PlayStation 4. It saw rave reviews from pundits, and fans of the series were generally happy with it after overcoming a few early issues. However, six years is a long time between major game releases Diablo Immortal Gold, even if Diablo III received a slew of updates, DLC, and bug fixes in the meantime. A few months ago, the company began suggesting multiple Diablo projects. That’s when the guessing started. People openly hoped multiple projects didn’t mean just a Nintendo Switch port and a mobile game. The Switch port turned out to be true and people actually liked it. Blizzard also teased more stuff in its official pre-Blizzcon blog post in mid-October.

The hype culminated in an announcement at Blizzcon 2018, where Blizzard told everyone its big new thing was a mobile Diablo game that takes place between the second and third titles in the series. The backlash was so intense Activision’s stock fell, people raged about it on Twitter, and gamer blogs took to the internet to discuss it, many saying the backlash was unwarranted. Regardless, people were mad about it at Blizzcon and made sure Blizzard knew it.

Let’s look at this from the perspective of the fanbase first. Diablo’s fanbase consists of — among other subsets — many hardcore RPG gamers. Diablo I, II, and III were all massive RPGs with deep storylines, tons of lore, Easter eggs, and basically a whole fan culture of its own. Each new game introduced more polish, more lore, and more fun content without compromising the core experiences that made the game series fun to begin with. That all changed with the announcement of a freemium mobile game. Cue the hatred!

From a fan’s perspective, this backlash was kind of warranted. Blizzard broke the golden rule of announcing a freemium mobile game version of its hit game series. It’s mostly a matter of timing.

Bethesda Softworks announced its Fallout mobile game Fallout Shelter at the same event as Fallout 4 during E3 2015. Fans of the series knew they were getting a brand new Fallout game after all the years of waiting. Fallout Shelter acted as a kind of hype generator instead trying to be the main event. Bethesda was smart enough to announce Fallout 4 alongside Fallout Shelter so hardcore and casual fans knew they were both getting something.

Početnik Domaćeg.de
Početnik Domaćeg.de

Datum registracije: 07 Mar 2019
Poruke: 3

PorukaPostavljena: Čet Mar 07, 2019 12:19 pm    Naslov poruke: Na vrh strane Na dno strane

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